Showing posts with label PlayStation 3. Show all posts
Showing posts with label PlayStation 3. Show all posts

Tuesday, December 9, 2014

Xbox 360 Review: Alien: Isolation from Creative Assembly Delivers Genuine Scares


'Alien: Isolation' sets the foundation for what a proper game in the series should look like.


After last year's abysmal Aliens: Colonial Marines, the prospect of playing yet another title based on the famous film franchise filled me with dread. Thankfully, Alien: Isolation makes it clear out of the gate that this isn’t some action-based shooter that makes poor use of the license, but instead a tried-and-true homage to the original Ridley Scott classic, complete with a slick retro vibe and a gloomy, foreboding atmosphere that conjures the spirit of the timeless science fiction-horror masterpiece.

Fans who have been waiting to see Alien translated into a proper videogame finally have what they've they been looking for: A fun game that delivers the tense thrills and cheesy fun of the original movie. While not without its flaws and frustrations, Isolation's adherence to classic survival-horror mechanics and its dark cyberpunk setting make it a must-play for anyone craving some effective Xenomorph scares.

Monday, January 13, 2014

Xbox 360 Review: Adventure Time: Explore the Dungeon Because I DON’T KNOW


Adventure Time is one of the most creative, ingenious, and completely awesome cartoons to ever grace television. Considering that, it may come as a shock to hear that this video game adaptation, Explore the Dungeon Because I DON’T KNOW, is anything but. All of the charm and crazy, random humor from the cartoon is absent, and instead gamers are delivered a repetitive, boring dungeon crawler with so little charm that you wonder if the title was meant to be ironic. Why the hell does this game have me exploring dungeon after dungeon, completing inane quests and doing the same thing over and over again? Honestly, I don’t know.

Thursday, October 17, 2013

PlayStation 3 Review: Beyond Two Souls

When the game is hitting all the right notes, "Beyond Two Souls" is wonderfully imperfect and will leave you mesmerized by its quality animation, beautiful soundtrack, and unique twist on the coming-of-age drama. 



If I had written this review a third of the way into Quantic Dream’s Beyond Two Souls, I would have poured my emotion onto the page, urging everyone to play it immediately or risk missing out on one of the most moving works of art to grace this console generation. Regrettably, my positive reaction has cooled some after finishing the game, which turned out to have a serious identity problem long before its final act. At some point Beyond Two Souls, which is at times a wonderful, human story full of great characters, falls into a mess of Hollywood pulp and convention, desperately trying to make sense of its own unnecessarily complex narrative. And for a game like this, which functions as more of an interactive movie than a traditional video game, a story and characters means everything.

Monday, July 8, 2013

PlayStation 3 Review: The Last of Us


The opening scene of The Last of Us drew me in immediately. Playing as a young girl, I felt terror when I woke up alone, exploring a dark house, calling out to my father and getting no response. The newspaper on the sink talked about a new virus spreading quickly, the symptoms of which seemed to be aggression and violent tendencies. It was then that I heard a noise downstairs. If I wanted to progress, I had to go investigate. Pushing the stick forward, I felt like I was walking to my own doom.

The opening grabs you tight and doesn’t let go, but somehow the game manages to become even more compelling as it progresses. Despite a narrative that, on the surface, appears to be riddled with horror clichés, somehow The Last of Us manages to dodge your expectations unceremoniously, becoming more brutal and depressing with every moment that passes by.

The story in The Last of Us works because the characters work. The Last of Us is – for lack of a better term – a character drama, in the same vein as The Walking Dead or Stephen King’s The Mist. Yes, it’s a generic horror setting. But it works because the characters feel so deep, raw, and real. Joel, Ellie, and the supporting cast are as interesting as any characters you’ll find on television, and the superb voice acting is largely to thank for that.

Monday, June 3, 2013

Xbox 360 Review: Fast & Furious: Showdown





Fast and Furious: Showdown begins with you driving a car through a lifeless city, smashing into every other vehicle you see without any repercussions whatsoever. When the cops show up, you begin flipping them with your … car-flipper device, all the while continuing to race through city streets that feel increasingly confining. At some arbitrary point, the screen will display the phrase “Busted,” meaning you have failed your mission. Now confusion sets in. What the hell did you do wrong?

I was able to complete the mission on my second try (without making any changes), and then I was rewarded with some horrendous cinematics featuring talent-less D-list actors, all doing their best to mimic the character’s from the movie, with absolutely no success. It is then that things just continued to spiral downhill without ever letting up, and I began to realize that playing this game was a terrible mistake.

Tuesday, March 19, 2013

Xbox 360 Review: Metal Gear Rising: Revengeance


After the final boss lay dead before my feet, I felt an overwhelming sense of accomplishment that no videogame has ever given me before. My hands were gripping the controller so tight that there was actually some pain in my fingers – a reminder of the well-timed parries and attacks that made my time with Metal Gear Rising: Revengeance a success. 

This is not the stealth-action game that fans of the series are used to. Instead, Rising is a fast-paced, sword-slashing actioner from beginning to end, one that is more of a parody of the Metal Gear franchise than a legitimate entry. Yet, as one of the biggest fans of Metal Gear on the planet, I absolutely loved it.

Wednesday, October 10, 2012

XBLA Review: Double Dragon Neon

I was excited to finally get my hands on Double Dragon Neon, a game that I thought would bring back great memories from the old days of my youth. However, after playing Neon for only a few minutes, I realized that those memories may not have been as great as I thought. Double Dragon Neon isn’t a bad brawler game. But, I will suggest the brawler genre as a whole that needs some serious reimagining.

A couple months ago a friend and I sat down to play Streets of Rage 2 on the Sega Genesis Collection. I remembered really enjoying the game as a kid, but this time I wasn’t having any fun while playing. For me, Streets of Rage simply didn’t withstand the test of time.

Brawler videogames come out of an era when you would do much of your gaming in arcades, feeding quarters into a machine with some friends. The ability to play on the same screen with a buddy, working together to conquer mutual enemies, was much of the appeal of the brawler genre. Fast forward to present day, and none of that is really all that appealing -- we’re used to it.

So, what else does the Neon offer besides multiplayer functionality? Well, not much. You roam around a small game area, punching enemies in the face, and occasionally there will be a terrain hazard or new foe to change up the action.

Wednesday, July 18, 2012

Xbox 360 Review: The Amazing Spider-Man



If you haven’t seen the Amazing Spider-Man movie yet, you should see it before you play this game. I promise to keep this review as spoiler free as possible; however, The Amazing Spider-Man videogame serves as a sequel of sorts to the film, taking place right where the movie left off.

Oscorp Labs has been busy using Dr. Connors’ research to create human and animal hybrids. When the beasts escape from the lab, Spider-Man breaks the former Lizard from his cell, and the two begin working to undo the evil deeds of Oscorp -- before all of Manhattan becomes overrun with creatures.

The story here isn’t necessarily great, but having an original story is a nice change from the typical movie tie-in game, which usually just presents some half-assed version of the film’s narrative. The Amazing Spider-Man is also different from your typical movie tie-in game because, to my surprise, it’s actually pretty good. It may not be the best game you’ll play in the action genre, but it’s certainly fun enough to be worth your valuable time. 

Monday, September 19, 2011

The Digital Revolution: Count Me Out.

The PlayStation Vita is coming to a store near you very soon, and with it Sony is saying goodbye to the UMD format. Taking a page from the failed PSP GO, the PlayStation Vita will make all games available through digital distribution, with an additional option to purchase titles on physical Vita game cards. All games can be downloaded from the PlayStation Network store, where they are then saved to proprietary flash memory cards.

There are many reasons why the PSP Go failed, and the existence of the Vita means that Sony doesn't think it has much to do with the digital-only distribution. Sony is putting a lot of money into the hybrid PlayStation Vita, and that means they really believe in it as a viable product. More importantly, it means they are testing the waters to see if a future console that solely features digital distribution can succeed.

The only way to make a portable console even more portable is to eliminate the need to carry around games. Testing the waters of digital distribution with a handheld console is appropriate, but it's likely not going to end there. With the recent rise in sales on the Xbox Live Arcade and PlayStation Network, the message being sent by consumers is that they enjoy having software made available to them on demand. It's very possible that the next generation of home consoles will be digital only, or at the very least feature a much larger digital library than we see currently.

If you're like me, your multimedia life is digital already: my music library is on my PC, I stream movies more often than I watch DVDs, and I have bought my fair share of games from Xbox Live Arcade. The inevitable conquest of the virtual console is at hand, and your game discs will soon sit next to cartridges in a museum display. While this may please some of you, I will be dragged into this dark age of gaming kicking and screaming.