Showing posts with label Virtual Console. Show all posts
Showing posts with label Virtual Console. Show all posts

Thursday, March 15, 2012

Reflecting Back on the Nintendo Wii




It was Christmas 2006 when I unwrapped my Nintendo Wii. The tag on the paper informed me that "Santa" was the one who purchased me this gift. Although I was in my 20s, this still seemed more believable to me than my mother actually finding one during the holiday rush.

I had read all the launch reviews, I had studied all the media reactions to the console, and I knew that it was near impossible to get one by Christmas. I didn't expect to be able to get my hands on a Wii until the following spring, which only hyped the system that much more for me.

My only real experience with motion controlled gaming came from light gun based games, or arcade machines that used plastic motorcycles as a controller. Honestly, I wasn't completely sure what to expect from the Wii motion controls at first. I had seen the commercials of kids diving behind their couches to duck from enemy fire...did I have enough space in my bedroom to play the Wii?

My adventure on the Wii began with Legend of Zelda: The Twilight Princess. It was without a doubt the launch title that received the most praise, and after a few hours of playing, I completely understood why. I was in the zone when I played Twilight Princess. I was on my feet the entire time I played, slashing at enemies in an overzealous manner. I was a master of the bow and arrow, holding my arms out as if I were firing the real thing.

While I wasn't as involved in the motion controls as the gamers in television ads, I was still letting my imagination run wild. I enjoyed the Nintendo Wii experience immensely; it certainly lived up to the hype for me in every way during our initial romance.

Little did I know that somewhere along the way that romance would sour. At some point in the future the love I had for the Nintendo Wii would fade, and my love for other game consoles would resurface.

Monday, September 19, 2011

The Digital Revolution: Count Me Out.

The PlayStation Vita is coming to a store near you very soon, and with it Sony is saying goodbye to the UMD format. Taking a page from the failed PSP GO, the PlayStation Vita will make all games available through digital distribution, with an additional option to purchase titles on physical Vita game cards. All games can be downloaded from the PlayStation Network store, where they are then saved to proprietary flash memory cards.

There are many reasons why the PSP Go failed, and the existence of the Vita means that Sony doesn't think it has much to do with the digital-only distribution. Sony is putting a lot of money into the hybrid PlayStation Vita, and that means they really believe in it as a viable product. More importantly, it means they are testing the waters to see if a future console that solely features digital distribution can succeed.

The only way to make a portable console even more portable is to eliminate the need to carry around games. Testing the waters of digital distribution with a handheld console is appropriate, but it's likely not going to end there. With the recent rise in sales on the Xbox Live Arcade and PlayStation Network, the message being sent by consumers is that they enjoy having software made available to them on demand. It's very possible that the next generation of home consoles will be digital only, or at the very least feature a much larger digital library than we see currently.

If you're like me, your multimedia life is digital already: my music library is on my PC, I stream movies more often than I watch DVDs, and I have bought my fair share of games from Xbox Live Arcade. The inevitable conquest of the virtual console is at hand, and your game discs will soon sit next to cartridges in a museum display. While this may please some of you, I will be dragged into this dark age of gaming kicking and screaming.