Sacred Citadel is a fantasy brawler made in the same vein of classics like Golden Axe and Dungeons and Dragons: Shadow Over Mystara. It’s a throwback to the arcade days of old; a simple game designed to play with friends, either locally or online. And while it’s not all that impressive graphically or particularly revolutionary in terms of the gameplay, it’s still a solid choice for anyone who is dying for an arcade experience, minus the actual eating of quarters.
I’ve said this before and I’ll say it again: The brawler genre is dying. Brawlers come out of an era where it was a social experience to go to an arcade and play with fiends – that doesn’t hold up so well these days. Games in the genre typically involve combat made up of simple button presses, the goal being to defeat all enemies on screen in order to advance to the next area. Sacred Citadel doesn’t change up this formula too much; however, some light RPG elements add some freshness to gameplay that otherwise may have felt forgettable and stale.
There are four different character classes, and each has unique abilities and attacks. Your characters gain experience points as you complete stages and slay enemies – points which can then be spent to upgrade stats. Upgrades have varying benefits based on what character you’ve picked. Additionally, new weapons and items are dropped frequently by enemies, offering some variation from the monotony of combat.