When I was a kid I could play with my action figures for
hours, developing simple stories in my head, all in an attempt to make sense of
the smashing and gun noises that would accompany the battleground on my bedroom
floor. And you know what? It worked.
I didn’t need a great script as long as I was able to give
the fun I was having a little bit of foundation. I think the filmmakers behind
G.I. Joe: Retaliation could learn a thing or two from childhood me – you need
to give all of the explosions some context, but the end product should exist
solely to provide the viewer with some entertainment.
There’s a loosely thrown together plot in Retaliation about
the terrorist organization Cobra hijacking the White House and arming a deadly
satellite in space. After framing the Joe's for a secret-op gone wrong, all
that’s left is for Storm Shadow to break the Commander out of prison and their
insidious scheme will be underway.
If the story stuck to this simple foundation, things might
have actually worked. Granted, Cobra Commander’s plan isn’t very well thought
out; in fact, it’s fair to call his evil plot convoluted and asinine. But it
could work to push the action forward, if not for the plethora of side-plots
about ninja betrayal, daddy issues, Bruce Willis, and a President in a bunker.
Once you throw all that crap into the mix, all that’s left is a loud movie with
too much going on to keep track of.
Admittedly I could overlook all of the story sins if the
on-screen spectacle was visually engaging, and the characters themselves
weren’t more annoying than cool. Banter between the Joe's that’s supposed to
provide comic relief is more embarrassing than funny, and action that presents
itself as epic fails to provide any real excitement.
G.I. Joe: Retaliation is desperate to be a Michael Bay movie,
but it lacks the talented direction necessary to pull off the roller-coaster of
emotion that I think it’s going for. Somehow with a cast that features huge
stars like Dwayne Johnson and Jonathan Pryce, the script still manages to fall
flat, largely because it never follows through on anything. Best friends die,
other characters learn dark secrets from their past, but nothing seems to carry
over from one scene to the next, leaving no hope for any sort of meaningful
build-up.
At one point Cobra eviscerates an entire city. Seconds after
a lifeless model of London is destroyed before our eyes, I can’t help but
realize that all the characters on screen seem over it. I suppose millions of
people probably died, but I can’t be too sure because the ramifications of an
event of this magnitude does not only go unanalyzed, it’s never mentioned
again. Somehow this unconscionable act of genocide has no bearing on the
overall plot whatsoever, which is both unbelievable and unforgivable.
The problem here is that Retaliation is a collection of big
events – one after the other – and since none of these big events connect, the
end result is pure chaos. So much happens in this movie, yet moments after the
credits role you’ll be hard pressed to remember any of it. My complaint with
G.I. Joe: The Rise of Cobra was that the it was ridiculously aimless, leaving
me trying to make sense of all the noise instead of having fun. I think
Retaliation has the same problem, and it’d be a stretch to say it’s much of an
improvement over its predecessor.
How can it be this hard to make a live-action G.I Joe flick?
Throw some terrorists, fist fights, crazy vehicles, and America into a blender,
and the result should be some stupid fun that fans of the classic cartoon can
enjoy with a new generation. You have to wonder if the creators behind these
pair of terrible G.I. Joe movies have forgotten what it’s like to be a kid –
films based on toys should aim to provide escapism, much like the classic
cartoon did. Once you start trying to throw three scripts worth of plot into
one action-figure-inspired affair, you end up with something that’s too
epically dumb to enjoy at any age.
In an inferior form due to typos I made, this review was published by Blogcritics.
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