Imagine you’re a developer who has just been tasked with
turning a kid’s movie into a video game. You don’t have a whole lot of budget
to work with, and you’re likely on some crazy time constraint to get the game
finished in time for the film’s release. This is undoubtedly a daunting task;
so I never go into a game like The Croods: Prehistoric Party! expecting
something brilliant.
But if I could sit down with all the developers of these Wii
titles based on animated films, I’d have one question to ask them: Why the hell
does it always have to be a mini-game collection?
Ice Age, Madagascar, Toy Story — just to name a few – have all
been morphed into mini-game collections, and none of them are particularly
good. I will give The Croods some credit for at least attempting to clone one
of the greatest mini-game titles of all time, Mario Party – though the end
result has substantially less variety and depth.
The Croods distributes its various mini-games in a board
game format, similar to what we have seen in the popular Nintendo title. The
only difference is that Prehistoric Party! is embarrassingly slow, looks
terrible, and doesn’t even scratch the surface of attempting to be creative.
A typical playthrough begins by you walking across a barren
landscape that is supposed to act as some sort of menu. The world turns into a
board game after you aimlessly move to some arbitrary point, with other
locations serving as galleries for in-game content. From there you and your
friends will select a Crood, and begin very slowly rolling dice, watching the
cube bounce awkwardly off the environment until, finally, your character moves
the appropriate amount of spaces – after making some funny quip about their
roll, of course.
The player does nothing during this process whatsoever,
aside from rolling the dice. Repeat this several times and the game will be
over, and you’ll never want to play it again. Moreover, your children will hate
you for subjecting them to this soul-sucking crap. Sure, every now and then you’ll land on a space that
declares “You discovered fire!”, or some other random thing, most of which
appears to have no effect on the game whatsoever. Most of the time you will
just be walking around the board in an automated fashion, subjecting yourself
to terrible one-liners and unimpressive voice acting. If you’re lucky (or
unlucky) enough to land on a space with a minigame, you’re then introduced to
the meat of the experience, which doesn’t taste particularly great.
Prehistoric Party! does not use the Nunchuck attachment at
all, meaning you control your cave person entirely with the D Pad. The good
news is, most mini-games involve moving in a straight line, the goal being to
reach the finish. Yes, most of these mini-games are a race, with some twist
added in a vain attempt to switch things up. Race to the finish, but don’t let the monkey see you move
(their vision is apparently based on movement). Let’s race to the finish again,
except this time we’ll be floating on a giant seed! There’s absolutely no
creativity here, and the game makes almost no use of the Wii’s motion controls
at all, something I find to be truly shocking.
I mentioned previously that games like this typically have
small budgets and tight deadlines. But even taking that into consideration,
there’s still no excuse for a final product of such poor quality. Prehistoric
Party! is a blatant attempt to sell copies to the mothers of screaming kids at
stores, under the ruse that you’re buying something related to the DreamWorks
film of the same name. The film is great; this game is unprecedentedly dull and
uninspired.
Maybe you can use Prehistoric Party! as a creative new way
to punish your children if the misbehave. However, if that’s not something you
find appealing, then you should probably stay far away from this one.
This review was originally published by Blogcritics.org.
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