Showing posts with label D3 Publisher. Show all posts
Showing posts with label D3 Publisher. Show all posts

Monday, January 13, 2014

Xbox 360 Review: Adventure Time: Explore the Dungeon Because I DON’T KNOW


Adventure Time is one of the most creative, ingenious, and completely awesome cartoons to ever grace television. Considering that, it may come as a shock to hear that this video game adaptation, Explore the Dungeon Because I DON’T KNOW, is anything but. All of the charm and crazy, random humor from the cartoon is absent, and instead gamers are delivered a repetitive, boring dungeon crawler with so little charm that you wonder if the title was meant to be ironic. Why the hell does this game have me exploring dungeon after dungeon, completing inane quests and doing the same thing over and over again? Honestly, I don’t know.

Thursday, March 28, 2013

Wii Review - The Croods: Prehistoric Party!


Imagine you’re a developer who has just been tasked with turning a kid’s movie into a video game. You don’t have a whole lot of budget to work with, and you’re likely on some crazy time constraint to get the game finished in time for the film’s release. This is undoubtedly a daunting task; so I never go into a game like The Croods: Prehistoric Party! expecting something brilliant.

But if I could sit down with all the developers of these Wii titles based on animated films, I’d have one question to ask them: Why the hell does it always have to be a mini-game collection?

Ice Age, Madagascar, Toy Story — just to name a few – have all been morphed into mini-game collections, and none of them are particularly good. I will give The Croods some credit for at least attempting to clone one of the greatest mini-game titles of all time, Mario Party – though the end result has substantially less variety and depth.

The Croods distributes its various mini-games in a board game format, similar to what we have seen in the popular Nintendo title. The only difference is that Prehistoric Party! is embarrassingly slow, looks terrible, and doesn’t even scratch the surface of attempting to be creative.

A typical playthrough begins by you walking across a barren landscape that is supposed to act as some sort of menu. The world turns into a board game after you aimlessly move to some arbitrary point, with other locations serving as galleries for in-game content. From there you and your friends will select a Crood, and begin very slowly rolling dice, watching the cube bounce awkwardly off the environment until, finally, your character moves the appropriate amount of spaces – after making some funny quip about their roll, of course.