Basing its gameplay on classics like Gauntlet, Explore the Dungeon has players exploring dungeons, killing monsters, picking up gold, and searching for staircases in order to advance to the next floor. On its face this isn’t a bad idea. Who doesn't love dungeon crawlers? But somehow Explore the Dungeon gets everything wrong, borrowing from an 8-bit era game without giving players the modern luxuries we’ve come to expect.
For starters, there is no level-up progression system of any kind, meaning slaying monsters is little more than an exercise in futility. Enemies exist just to slow your progress down, and you will receive absolutely no XP for killing them. Second, there’s a severe lack of item variation. There are several secondary items you can pick up and find, and although they are adequately goofy (kitten gun, anyone?), they just aren’t practical to play with. Since you can carry only a single secondary weapon at any one time, I would find the one or two I didn’t hate, like the Ice Sword, and never change again. To make matters worse, no weapon is upgradeable, including your standard weapon, of which you’re assigned only one and it never changes.
The only upgrade system comes in the form of passive stat boosts, which can be purchased in town for a ridiculously high gold price. Since I did my best to run directly to the staircase in each dungeon as fast as I could, I rarely could afford any upgrades. But if you want to search every crevice of each dungeon and kill every last Hug Wolf, I guess you may be able to pick up enough gold to afford a stat boost. But again, this will require you to spend more time dungeon crawling, and I have no idea why you’d want to do that.
Aside from passive upgrades, players can equip tokens to gain extra abilities. But none are interesting enough to care about, and if you exit the game or die before you reach the next checkpoint, all of your equipped tokens will vanish. Some tokens may stop you from slipping on ice; others may make you immune to some enemy attacks, while other still may boost your max life. But few are more interesting than that, and they all fail to liven up the monotony of the gameplay in any significant way.
Part of the problem is that the enemies themselves are exceedingly generic. Some will fly at you and dodge attacks; other will simply walk straight at you, allowing you to kill them; a rare few may shoot fire in your direction. But they’re all killed in exactly the same manner: You walk up to them and you beat them to death. That’s it. With a single button press, you slowly hammer at each monster until it is dead.
The dungeons themselves also lack variety. Each stage sports a cool 16-bit look combined with modern polish. But aside from the scenery, the dungeons themselves are all laid out exactly the same: a locked door here, a few pitfalls, a few treasure chests, and one damn staircase. Each feels the same as the last in terms of basic layout, despite an attempt to randomize each new floor.
After every five dungeon floors, you’re allowed to emerge and head
back to town to switch characters or spend your loot on useless crap.
Any gold you don’t spend is forfeited before you re-enter the
dungeon-crawling tedium, and it’s nearly impossible to spend all of it,
making saving up for the expensive upgrades even more difficult. Every 10 stages will earn you a boss battle, which are the only moments I ever
found myself having fun. One boss had me smashing penguins into a
floating, magical cat. It was super goofy and simple to complete, but it
was actually enjoyable. For a brief moment, I felt a little bit like I
was playing a game based on Adventure Time.
Fans of the show will be happy to hear that there are 11 playable
characters, including some favorites such as the Ice King, Finn, Jake,
and Cinnamon Bun. Each character also has a unique ability, allowing
for some variation in how you traverse the dungeon. But at the end of
the day, regardless of what character you're playing, you just roam around
slowly killing monsters, picking up gold, and seeking the sweet relief
of stage-ending staircases. Somehow despite having the ability to unlock
so many different playable characters, the gameplay never seems to
change.
If you aren’t satisfied being bored alone, you can have up to three friends join in order to add in some frustration. With each character having unique abilities,
like Jake’s ability to stretch over pitfalls, the potential was there
for a fun, competitive atmosphere of gold hoarding. But since there is
no XP system to accommodate that, multiplayer is a complete bust. The
only thing it does is make the experience of plodding through dungeons
even slower, since now you have to wait for a friend to catch up.
It’s absolutely astonishing to me that something based off Adventure Time
could be this unimaginative and unoriginal. Aside from the cool 16-bit
art style and the occasional fun boss fight, there’s absolutely nothing
about this game worth experiencing. Adventure Time: Explore the Dungeon Because I DON’T KNOW
is so painfully boring that you wonder how the developers even enjoyed
playing it. If you’re a fan of dungeon crawlers, stay away from this
game. And if you’re a fan of Adventure Time like I am, don’t even
give this game a glance. Despite having the same characters
and voice actors as the cartoon, nothing about its brilliance seeps its way into these unhallowed halls.
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