I was excited to finally get my hands on Double Dragon Neon, a
game that I thought would bring back great memories from the old days of my youth. However, after playing Neon for only a few minutes, I realized that those
memories may not have been as great as I thought. Double Dragon Neon isn’t
a bad brawler game. But, I will suggest the brawler genre as a whole that needs some serious
reimagining.
A couple months ago a friend and I sat down to play Streets of Rage 2
on the Sega Genesis Collection. I remembered really enjoying the game
as a kid, but this time I wasn’t having any fun while playing. For me, Streets
of Rage simply didn’t withstand the test of time.
Brawler videogames come out of an era when you would do much of your gaming
in arcades, feeding quarters into a machine with some friends. The ability to
play on the same screen with a buddy, working together to conquer mutual
enemies, was much of the appeal of the brawler genre. Fast forward to present day, and none of that is really all that appealing -- we’re
used to it.
So, what else does the Neon offer besides multiplayer functionality?
Well, not much. You roam around a small game area, punching enemies in the
face, and occasionally there will be a terrain hazard or new foe to change up
the action.
Sadly, this type of game just isn’t fun anymore, and it’s all we get from Double
Dragon Neon, a title which fails to change up the classic play in a
significant way. Granted, there are certain gimmicks that attempt to add some
depth to the face kicking, but none of them are particularly interesting.
The main new feature involves cassette tapes. Yes, cassette tapes. You read
that correctly. Enemies you knock out will drop glowing cassette tunes, which
stack to boost up finishing moves or change the way your character deals and
receives damage. I was told by the tutorial that having a good “Mixtape” is the
key to success, but I’m not actually sure there’s any strategy to Double
Dragon at all.
You want to make yourself believe that there’s some strategic skill necessary
to play this game, but any idiot can move forward and press the punch button.
In reality there’s no strategy required to finish Neon, though admittedly the game is very difficult. The old model of
play, originally designed to eat quarters at an arcade, hasn’t gone away.
There’s plenty of cheap death to suck up imaginary quarters
and play time. Our heroes, Billy and Jimmy, will be plodding along, very slowly
kicking some ass, when all of a sudden there’s an enemy they can’t hit for some
reason. Then, in the next zone there may be a girl with a whip who seems to automatically land hits, or a new boss that’s impervious to damage.
None of this is fun, and none of this should exist in modern videogames.
I guess you can argue that Double Dragon Neon is designed to
recreate the experience of the original arcade brawler -- and it succeeds. But I
can’t believe for a second that there are too many people who really want to
play something like this nowadays.
The only exceptional aspects of Double Dragon Neon are the art style and
graphics. The 3D effects add an all-new look, while still maintaining the feel
of the original Double Dragon. Graphically this game is well polished,
with very few technical hiccups of which to speak. Everything has this
updated ’80s feel to it, and it actually looks pretty cool.
There is also a great soundtrack to compliment the graphics, with lots of
power pop ballads, and shredding metal guitars. The voice acting is another
story -- it’s all terrible. Every word of dialogue is loud, poorly written, and
appears to be recited by a pimply intern. The evil laugh of the villain,
Skullmageddon, is truly one of the most ridiculous things I’ve ever heard. I almost
muted my damn television in an effort to bypass his inane heckling.
Cassette tapes and glam punks aside, Double Dragon‘s core gameplay
is what’s really trapped in the ’80s. It feels as though time has passed over
the series completely, like some elderly man with dementia. Double Dragon
Neon is an old dude at a college bar trying to fit in, still rocking
his denim vest and greasy mullet. This game is for only the most hardcore of
fans, and likely even they will only pretend to enjoy it.
It is hard for me to recommend a better brawler because, sadly, it may just
be time for the genre to bow out gracefully. If this is the best that
developers can do when trying to update classics, I’d prefer they just leave
the leave the originals in a museum. People can stop by and look at the Double
Dragon exhibit, all the while wondering how we old people ever played such
primitive games.
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