Sunday, June 2, 2013

Movie Review: Iron Man 3 (2013)



Tony Stark (Robert Downey Jr.) is now a shadow of his former self. He’s overwhelmed by the reality of seeing aliens; he’s struggling with the fact that he nearly died during Marvel’s The Avengers; and he can no longer seem to to put himself in his Iron Man suit. He’s a manic, depressed man, suffering from crippling panic attacks and insomnia. Even his relationship with the woman he loves, Pepper (Gwyneth Paltrow), is on the rocks. This should have been the most interesting take on Iron Man ever: Tony Stark in denial that he’s a good person, obsessed with making sense of the inexplicable things he’s been through over the last few years, and coping by constantly trying to improve his Iron Man alter ego.

But this is not the most interesting Tony Stark we’ve seen – far from it. With one line of dialogue, Tony is reminded he is a “mechanic” who fixes things, and all of a sudden he goes from being in desperate need of therapy to a competent hero in seconds. And herein lies the problem with Iron Man 3 – none of its good ideas ever seem to pan out into anything substantial, making this outing feel hollow when compared to its predecessors. This is a bad way to start off the second round of Mavel films, which presumably will culminate in another Avengers' flick sometime in the future — and that future is looking bleak.


Tuesday, April 23, 2013

Movie Review: The Evil Dead (2013)


When I heard 1981’s The Evil Dead was being remade, I was livid. I put on my Army of Darkness shirt, sought out Internet horror forums for a little bias confirmation -- and it worked. I was ready to oppose any remake of the Sam Raimi classic on the basis that the unique appeal of the low-budget original could never be captured again. The fact that the creators behind that first trip to a cabin in the woods were producing this new version didn’t seem to reduce my level of outrage. After all, so many horror classics have been butchered via modern Hollywood remakes that I had valid reason to doubt Evil Dead would be anything other than just another casualty.

Thursday, April 11, 2013

Movie Review: G.I. Joe: Retaliation (2013)


When I was a kid I could play with my action figures for hours, developing simple stories in my head, all in an attempt to make sense of the smashing and gun noises that would accompany the battleground on my bedroom floor. And you know what? It worked.

I didn’t need a great script as long as I was able to give the fun I was having a little bit of foundation. I think the filmmakers behind G.I. Joe: Retaliation could learn a thing or two from childhood me – you need to give all of the explosions some context, but the end product should exist solely to provide the viewer with some entertainment.

Thursday, March 28, 2013

Wii Review - The Croods: Prehistoric Party!


Imagine you’re a developer who has just been tasked with turning a kid’s movie into a video game. You don’t have a whole lot of budget to work with, and you’re likely on some crazy time constraint to get the game finished in time for the film’s release. This is undoubtedly a daunting task; so I never go into a game like The Croods: Prehistoric Party! expecting something brilliant.

But if I could sit down with all the developers of these Wii titles based on animated films, I’d have one question to ask them: Why the hell does it always have to be a mini-game collection?

Ice Age, Madagascar, Toy Story — just to name a few – have all been morphed into mini-game collections, and none of them are particularly good. I will give The Croods some credit for at least attempting to clone one of the greatest mini-game titles of all time, Mario Party – though the end result has substantially less variety and depth.

The Croods distributes its various mini-games in a board game format, similar to what we have seen in the popular Nintendo title. The only difference is that Prehistoric Party! is embarrassingly slow, looks terrible, and doesn’t even scratch the surface of attempting to be creative.

A typical playthrough begins by you walking across a barren landscape that is supposed to act as some sort of menu. The world turns into a board game after you aimlessly move to some arbitrary point, with other locations serving as galleries for in-game content. From there you and your friends will select a Crood, and begin very slowly rolling dice, watching the cube bounce awkwardly off the environment until, finally, your character moves the appropriate amount of spaces – after making some funny quip about their roll, of course.