Wednesday, May 2, 2012

Movie Review: The Raven (2012)

I’m going to assume by now that you’ve seen the trailer for The Raven, a film by V For Vendetta director, James McTeigue. You know the premise: a fictional Edgar Allan Poe (John Cusack) is helping hunt down a serial murderer, who seems deeply inspired by Poe’s work. This story is told through a series of chase scenes, shootouts, and other movie clichés.

To say that the plot unfolds without originality would be a complete understatement. This is a formula movie, and a very poor one at that. The Raven displays a visual style that seems to strive for mediocrity, and only succeeds at reaching that level some of the time. The film shows very little creativity in its visual style, and sometimes it looks downright ugly.

The cinematography is as formulaic as the film’s script -- every shot seems borrowed from somewhere else; every scene seems crafted around a stale idea from the past. While I expected to see a film heavily influenced by past “whodunits”, The Raven fails so completely to deliver anything original that it seems like little more than a cheap knockoff.

Thursday, April 26, 2012

Movie Review: "The Cabin in the Woods" (2012)


The tagline to The Cabin in the Woods implies a level of deception: “You think you know the story.” I can honestly say that this film did not meet my expectations, though I did really enjoy it. It’s true that the story of teenagers isolated in a woodland setting, only to picked off by evil beasties, isn’t exactly a new idea for the horror genre. Luckily, the film doesn’t follow any formula very closely.

There have been several recent releases in the horror-comedy genre, most of which are satirical representations of classic horror formulas. When I arrived at the theater I expected to see a parody film along the lines of Drag Me to Hell or Wes Craven’s Scream. While it’s true that I was treated to some bloody laughs, Cabin in the Woods is not done in the same vein as the films listed above.

I think it is fair to classify Cabin as a horror-comedy offshoot, but saying that doesn’t describe the unique approach fully. It’s really hard to describe Cabin in the Woods, but I think that’s exactly what the filmmakers were going for.

Tuesday, April 3, 2012

Why Changing the Mass Effect 3 Ending Would Be Bad for Video Games






"With its compelling cinematic setting, the Mass Effect series stands as an example of how video games can be great works of art. Changing the ending only reinforces the beliefs of video game naysayers, who insist that games are nothing more than mindless entertainment." 








I'll start by speaking frankly: video games are not respected as an art medium. There's no doubt that gaming is on the rise; sales continue to break records year after year. Yet, video games still aren't getting the same recognition from the mainstream as other forms of media entertainment.

I use the word "entertainment" because I think that's how video games are viewed by a lot of people, particularly the older generations. Still, I don't think that gamers can solely blame crotchety old folks for being closed-minded to the medium. It's up to gamers of all ages to prove to non-believers that video games have evolved since the arcade era and are no longer just mindless distractions.

For every game that is made just for fun, there is another game that focuses on creative art direction. For every game with no story, there's another with a compelling narrative, filled with rich characters and themes. Video games are just as much of an art medium as film, music, and literature -- we just have to prove it. The first way to accomplish this is for the gamers themselves to treat video games as art, and not just view them as a commercial product. Yes, I think video game consumers share a huge chunk of the blame.

Recently a petition addressed to BioWare arrived in my inbox. The petition called for a new ending to Mass Effect 3, citing outrage over the game's actual ending. While I wasn't completely satisfied with the Mass Effect 3 ending, I didn't for a second consider signing such an asinine petition.

Thursday, March 15, 2012

Reflecting Back on the Nintendo Wii




It was Christmas 2006 when I unwrapped my Nintendo Wii. The tag on the paper informed me that "Santa" was the one who purchased me this gift. Although I was in my 20s, this still seemed more believable to me than my mother actually finding one during the holiday rush.

I had read all the launch reviews, I had studied all the media reactions to the console, and I knew that it was near impossible to get one by Christmas. I didn't expect to be able to get my hands on a Wii until the following spring, which only hyped the system that much more for me.

My only real experience with motion controlled gaming came from light gun based games, or arcade machines that used plastic motorcycles as a controller. Honestly, I wasn't completely sure what to expect from the Wii motion controls at first. I had seen the commercials of kids diving behind their couches to duck from enemy fire...did I have enough space in my bedroom to play the Wii?

My adventure on the Wii began with Legend of Zelda: The Twilight Princess. It was without a doubt the launch title that received the most praise, and after a few hours of playing, I completely understood why. I was in the zone when I played Twilight Princess. I was on my feet the entire time I played, slashing at enemies in an overzealous manner. I was a master of the bow and arrow, holding my arms out as if I were firing the real thing.

While I wasn't as involved in the motion controls as the gamers in television ads, I was still letting my imagination run wild. I enjoyed the Nintendo Wii experience immensely; it certainly lived up to the hype for me in every way during our initial romance.

Little did I know that somewhere along the way that romance would sour. At some point in the future the love I had for the Nintendo Wii would fade, and my love for other game consoles would resurface.