2004’s Doom 3 was a shooter that focused on survival,
pitting the player against hordes of monsters in a progressive
environment where opening fire isn’t always the best path to success.
It’s a great game, but it’s not a Doom game. Classic Doom is about
run-and-gun action, where one brutally clears a map of foes and
triumphantly moves to the next area to repeat the process – armed now
with cooler weapons and faced with demonic enemies that are harder to
put down than the ones that came before. It’s simple fun, providing a
constant adrenaline rush and non-stop carnage.
It’s this type of gameplay that has given the shooters from developer iD Software their identity, but recent releases seemed to signal the end of the formula. That is, until now.