Tuesday, May 10, 2016

Review: Mad Max

'Mad Max' used me up like a bloodbag and, much like the false promises of the warlords, Valhalla wasn't waiting when everything finally faded to black.


If you’re like me, an open-world game set in the universe of George Miller’s Mad Max has always been on your wishlist. It’s a setting ripe with possibilities for great gameplay: The Big Nothing, a barrier of sand, encapsulates an isolated enclave where the last remnants of humanity struggle to survive against the harsh elements of the post-apocalyptic landscape – including the maniacal warlords hellbent on conquest. We haven’t seen Max on a console since the NES, but finally his true sandbox title has arrived. And now that it’s here, I’m sad to report the experience feels devoid of life, but ironically not because it takes place in a desolate wasteland. There is fun to be had, and the game faithfully creates the look and feel of the movies; however, Mad Max falls short in capturing the depth and immersion that make its source materials beloved classics.

Monday, April 4, 2016

Friday, March 4, 2016

Friday, January 22, 2016

Health Management Technology - January/February 2016 Issue




I served as the Features Editor for the January/February 2016 issue of Health Management Technology. 


Read the Digital Issue Here:

 

Check Out HMT's Website:
http://www.healthmgttech.com