'Mad Max' used me up like a bloodbag and, much like the false promises of the warlords, Valhalla wasn't waiting when everything finally faded to black. 

If you’re like me, an open-world game set in the universe of George Miller’s Mad Max
 has always been on your wishlist. It’s a setting ripe with 
possibilities for great gameplay: The Big Nothing, a barrier of sand, 
encapsulates an isolated enclave where the last remnants of humanity 
struggle to survive against the harsh elements of the post-apocalyptic 
landscape – including the maniacal warlords hellbent on conquest. We 
haven’t seen Max on a console since the NES, but finally his true 
sandbox title has arrived. And now that it’s here, I’m sad to report the
 experience feels devoid of life, but ironically not because it takes 
place in a desolate wasteland. There is fun to be had, and the game 
faithfully creates the look and feel of the movies; however, Mad Max falls short in capturing the depth and immersion that make its source materials beloved classics.