Thursday, December 1, 2016

Friday, July 29, 2016

Various Custom Publications - 2014 - 2015 (Part 12)



From 2014 - 2015 I worked on several custom publications as a writer, editor, and photographer. Here is one example.


Cool Comfort:
Read it Here



Various Custom Publications - 2014 - 2015 (Part 11)



From 2014 - 2015 I worked on several custom publications as a writer, editor, and photographer. Here is one example.


Plumbing & Air Today





Various Custom Publications - 2014 - 2015 (Part 9)


Here is one example of a custom publication I worked on as a writer, editor, and photographer. 

 

Cool Zone:


Various Custom Publications - 2014 - 2015 (Part 10)



I worked on several custom publications as a writer and editor. Here is one example.


Crystal Clear (Vol. 4, Issue 1):


Various Custom Publications - 2014 - 2015 (Part 8)



From 2014 - 2015 I worked on several custom publications as a writer, editor, and photographer. Here are some of the results.


Comfort Zone:




Thursday, June 30, 2016

PlayStation 4 Review: Doom

2004’s Doom 3 was a shooter that focused on survival, pitting the player against hordes of monsters in a progressive environment where opening fire isn’t always the best path to success. It’s a great game, but it’s not a Doom game. Classic Doom is about run-and-gun action, where one brutally clears a map of foes and triumphantly moves to the next area to repeat the process – armed now with cooler weapons and faced with demonic enemies that are harder to put down than the ones that came before. It’s simple fun, providing a constant adrenaline rush and non-stop carnage.

It’s this type of gameplay that has given the shooters from developer iD Software their identity, but recent releases seemed to signal the end of the formula. That is, until now.

Wednesday, June 1, 2016

Tuesday, May 10, 2016

Review: Mad Max

'Mad Max' used me up like a bloodbag and, much like the false promises of the warlords, Valhalla wasn't waiting when everything finally faded to black.


If you’re like me, an open-world game set in the universe of George Miller’s Mad Max has always been on your wishlist. It’s a setting ripe with possibilities for great gameplay: The Big Nothing, a barrier of sand, encapsulates an isolated enclave where the last remnants of humanity struggle to survive against the harsh elements of the post-apocalyptic landscape – including the maniacal warlords hellbent on conquest. We haven’t seen Max on a console since the NES, but finally his true sandbox title has arrived. And now that it’s here, I’m sad to report the experience feels devoid of life, but ironically not because it takes place in a desolate wasteland. There is fun to be had, and the game faithfully creates the look and feel of the movies; however, Mad Max falls short in capturing the depth and immersion that make its source materials beloved classics.

Monday, April 4, 2016

Friday, March 4, 2016

Friday, January 22, 2016

Health Management Technology - January/February 2016 Issue




I served as the Features Editor for the January/February 2016 issue of Health Management Technology. 


Read the Digital Issue Here:

 

Check Out HMT's Website:
http://www.healthmgttech.com