Tuesday, April 23, 2013
Movie Review: The Evil Dead (2013)
When I heard 1981’s The Evil Dead was being remade, I was livid. I put on my Army of Darkness shirt, sought out Internet horror forums for a little bias confirmation -- and it worked. I was ready to oppose any remake of the Sam Raimi classic on the basis that the unique appeal of the low-budget original could never be captured again. The fact that the creators behind that first trip to a cabin in the woods were producing this new version didn’t seem to reduce my level of outrage. After all, so many horror classics have been butchered via modern Hollywood remakes that I had valid reason to doubt Evil Dead would be anything other than just another casualty.
Thursday, April 11, 2013
Movie Review: G.I. Joe: Retaliation (2013)
Thursday, March 28, 2013
Wii Review - The Croods: Prehistoric Party!
But if I could sit down with all the developers of these Wii titles based on animated films, I’d have one question to ask them: Why the hell does it always have to be a mini-game collection?
Ice Age, Madagascar, Toy Story — just to name a few – have all been morphed into mini-game collections, and none of them are particularly good. I will give The Croods some credit for at least attempting to clone one of the greatest mini-game titles of all time, Mario Party – though the end result has substantially less variety and depth.
The Croods distributes its various mini-games in a board game format, similar to what we have seen in the popular Nintendo title. The only difference is that Prehistoric Party! is embarrassingly slow, looks terrible, and doesn’t even scratch the surface of attempting to be creative.
A typical playthrough begins by you walking across a barren landscape that is supposed to act as some sort of menu. The world turns into a board game after you aimlessly move to some arbitrary point, with other locations serving as galleries for in-game content. From there you and your friends will select a Crood, and begin very slowly rolling dice, watching the cube bounce awkwardly off the environment until, finally, your character moves the appropriate amount of spaces – after making some funny quip about their roll, of course.