Tuesday, May 10, 2016

Review: Mad Max

'Mad Max' used me up like a bloodbag and, much like the false promises of the warlords, Valhalla wasn't waiting when everything finally faded to black.


If you’re like me, an open-world game set in the universe of George Miller’s Mad Max has always been on your wishlist. It’s a setting ripe with possibilities for great gameplay: The Big Nothing, a barrier of sand, encapsulates an isolated enclave where the last remnants of humanity struggle to survive against the harsh elements of the post-apocalyptic landscape – including the maniacal warlords hellbent on conquest. We haven’t seen Max on a console since the NES, but finally his true sandbox title has arrived. And now that it’s here, I’m sad to report the experience feels devoid of life, but ironically not because it takes place in a desolate wasteland. There is fun to be had, and the game faithfully creates the look and feel of the movies; however, Mad Max falls short in capturing the depth and immersion that make its source materials beloved classics.